Walter

Halforc Warpriest 5

Description:

Walter – Warpriest – David – Latest
Half -orc warpriest of none 5 (Pathfinder RPG Advanced Class Guide 60)
LG Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 19, touch 13, flat -footed 16 ( +6 armor, +2 Dex, +1 dodge)
hp 49 (5d8 +17)
Fort +6, Ref +3, Will +7
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee big jarl’s sawtooth +8 (1d8 +4/19 -20) or
heavy pick +6 (1d6 +3/×4) or
longsword +7 (1d8 +3/19 -20) or
mwk longsword +8 (1d8 +3/19 -20) or
warhammer +6 (1d8 +4/×3)
Ranged composite longbow +5 (1d8/×3) or
mwk composite longbow +6 (1d8 +2/×3)
Special Attacks blessings 5/day (Healing: powerful healer, War: war mind), channel positive energy 2/day (DC 15, 2d6), fervor 5/day (2d6), sacred weapon (1d8, +1, 5 rounds/day)
Warpriest Spells Prepared (CL 5th; concentration +8)
2nd—bull’s strength (2), resist energy
1st—bless (2), magic weapon (2), sanctuary (DC 14)
0 (at will)—detect magic, guidance, mending, stabilize
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Statistics
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Str 16, Dex 14, Con 14, Int 12, Wis 16, Cha 7
Base Atk +3; CMB +6; CMD 19
Feats Dodge, Power Attack, Saving Shield[APG], Shield Focus, Weapon Focus (longsword)
Skills Acrobatics -2 ( -6 to jump), Climb +4, Diplomacy +3, Heal +8, Intimidate +0, Knowledge (religion) +6, Perception +5, Spellcraft +8, Survival +7; Racial Modifiers +2 Intimidate
Languages Common, Draconic, Orc
SQ orc blood
Combat Gear potion of cure light wounds (3), potion of cure moderate wounds, wand of bless (50 charges); Other Gear breastplate, heavy steel shield, big jarl’s sawtooth, arrows (40), composite longbow, heavy pick, longsword, mwk composite longbow ( +2 Str), mwk longsword, warhammer, bedroll, custom container, grappling hook, silk rope (50 ft.), silver holy symbol, winter blanket, Rope Ladder magic item, belt of mwk items,174 pp, 2 gp, 4 sp
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Special Abilities
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Blessings (5/day) (Su) Pool of power used to activate Blessing abilities.
Darkvision (60 feet) You can see in the dark (black and white only).
Fervor (2d6, 5/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Orc Blood Half -orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Power Attack -1/ +2 You can subtract from your attack roll to add to your damage.
Sacred Weapon +1 (5 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Warpriest Channel Positive Energy 2d6 (2/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

Bio:

Walter

David's Campaign g_altgelt