Walter

Halforc Warpriest of Iomadae

Description:

Walter – Warpriest – David – Latest
Half-orc warpriest of Iomedae 4 (Pathfinder RPG Advanced Class Guide 60)
LG Medium humanoid (human, orc)
Init 2; Senses darkvision 60 ft.; Perception 4
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Defense
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AC 22, touch 13, flat-footed 19 (6 armor, 2 Dex, 1 dodge, 3 shield)
hp 40 (4d8 14) (currently 26)
Fort 6
Ref 3
Will 7
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee big jarl’s sawtooth +8 (1d8
4/19-20) or
heavy pick 6 (1d63/×4) or
longsword 7 (1d83/19-20) or
mwk longsword 8 (1d83/19-20) or
warhammer 6 (1d83/×3)
Ranged composite longbow 5 (1d8/×3) or
mwk composite longbow +6 (1d8
2/×3)
Special Attacks blessings 5/day (Sun: blinding strike, War: war mind), channel positive energy 2/day (DC 15, 1d6), fervor 5/day (1d6), sacred weapon (1d6, 1, 4 rounds/day)
Warpriest Spells Prepared (CL 4th; concentration +7)
2nd—bull’s strength (2)
1st—bless (2), cause fear (DC 14), magic weapon
0 (at will)—detect magic, guidance, mending, stabilize
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Statistics
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Str 16, Dex 14, Con 14, Int 12, Wis 16, Cha 7
Base Atk +3; CMB +6; CMD 19
Feats Dodge, Saving Shield[APG], Shield Focus, Weapon Focus (longsword)
Skills Acrobatics -4 (-8 to jump), Climb +2, Diplomacy +2, Heal +8, Intimidate +0, Knowledge (religion) +6, Perception +4, Spellcraft +7, Survival +7; Racial Modifiers +2 Intimidate
Languages Common, Draconic, Orc
SQ orc blood
Combat Gear potion of cure light wounds, wand of bless (50 charges); Other Gear breastplate, heavy steel shield, big jarl’s sawtooth, arrows (40), composite longbow, heavy pick, longsword, mwk composite longbow (
2 Str), mwk longsword, warhammer, bedroll, grappling hook, silk rope (50 ft.), silver holy symbol, winter blanket, bladed belt (worth 2,000 gp), 174 pp, 2 gp, 4 sp
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Special Abilities
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Blessings (5/day) (Su) Pool of power used to activate Blessing abilities.
Darkvision (60 feet) You can see in the dark (black and white only).
Fervor (1d6, 5/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Sacred Weapon +1 (4 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Saving Shield As an immediate action, add a 2 shield bonus to an adjacent ally's AC.
Warpriest Channel Positive Energy 1d6 (2/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

Bio:

Walter

David's Campaign g_altgelt