Vintage, german backup bloodrager

Description:

Vintage
Male human bloodrager (primalist) 5 (Pathfinder RPG Advanced Class Guide 15, 84)
CG Medium humanoid (human)
Init +0; Senses Perception +9
– - – - – - – - – - – - – - – - – - – -
Defense
– - – - – - – - – - – - – - – - – - – -
AC 17, touch 10, flat -footed 17 ( +7 armor)
hp 47 (5d10 +15)
Fort +6, Ref +1, Will +2; +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary, improved uncanny dodge
– - – - – - – - – - – - – - – - – - – -
Offense
– - – - – - – - – - – - – - – - – - – -
Speed 40 ft. (30 ft. in armor)
Melee +1 lucerne hammer +10 (1d12 +9)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 lucerne hammer)
Special Attacks blood casting, bloodrage (20 rounds/day), claws
Bloodrager (Primalist) Spells Known (CL 5th; concentration +7)
1st (2/day)—enlarge person (DC 13), protection from evil, shield
Bloodline Abyssal
– - – - – - – - – - – - – - – - – - – -
Statistics
– - – - – - – - – - – - – - – - – - – -
Str 18, Dex 10, Con 14, Int 10, Wis 12, Cha 14
Base Atk +5; CMB +9; CMD 19
Feats Arcane Strike, Eschew Materials, Extra Rage, Power Attack, Weapon Focus (glaive)
Skills Acrobatics +4, Knowledge (arcana) +8, Perception +9, Spellcraft +8, Survival +9
Languages Common
SQ fast movement, rage powers (beast totem[APG], lesser beast totem[APG])
Other Gear +1 chainmail, +1 lucerne hammer[APG]
– - – - – - – - – - – - – - – - – - – -
Special Abilities
– - – - – - – - – - – - – - – - – - – -
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Beast Totem +2 (Su) +2 to Natural Armor while raging.
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (20 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Improved Uncanny Dodge (Lv >= 9) (Ex) Retain DEX bonus to AC when flat -footed. You cannot be flanked unless the attacker is Level 9 +.
Magic Claws (Su) 2 Magic Claw attacks deal 1d6 damage.
Power Attack -2/ +4 You can subtract from your attack roll to add to your damage.

Bio:

Vintage, german backup bloodrager

David's Campaign g_altgelt